![]() For speedrunners, of course, the discovery is a huge boon, saving them minutes of precious time as they attempt to make faster and faster runs of the game. It’s pretty cool, actually, and certainly worth experiencing once, but for returning players it is otherwise a bit of a bore. Initially, it presents itself as just another run-of-the-mill segway from one area to the next but then continues to go on and on and on until, as the Snake Eater theme begins to play, you realize the scene has been designed to convey a poignant moment of reflection for the gruff hero. In what has now become a signature of the cinematography that Hideo Kojima loves inserting into his games, the ladder scene appears right after Snake takes down a legendary sniper named The End and continues his way to the top of the Krasnogorje mountains. ![]() ![]() If you’re familiar with the ladder scene, you’ll appreciate the irony, because, at least for those who have already played the game, having the option to save yourself climbing what, at times, feels like a never-ending ladder is a real godsend. By equipping a few items and standing in a certain location, Snake ascends the ladder in seconds with his arms spread like an angel’s wings. The speedrunning video game scene never ceases to uncover all sorts of unusual glitches, and this latest one is particularly interesting: a recent discovery from Metal Gear Solid 3 speedrunner apel allows one to skip the iconic ladder scene.
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